Track and Workshop on Videogames
TRACK ON VIDEO GAMES
Topics of Interest (but not limited to):
- Artificial intelligence and videogames.
- LLM and videogames.
- Video game design and development
- Gamification in education, health and other sectors
- Virtual and augmented reality in game experiences
- Narrative and storytelling in videogames
- Video game industry and market
- Ethics and social responsibility in videogames
- Technical and performance aspects in videogames
Chair: Lorena Martinez, TEC, Mexico.
Vicechair: Mario Bruno, UPLA, Chile.
WORKSHOP
- TZEPIRC: Fostering cooperation between academia and industry in video games.
Carlos Astengo, Lorena Martinez, Daniel Lopez
TEC Mexico
Target Audience
- Undergraduate and graduate students in the STEM (Science, Technology, Engineering and Mathematics) and humanities fields.
- Early-career researchers looking to improve their academic reading of scientific articles and writing skills.
- Educators, practitioners and game developers interested in improving argumentative writing and fostering deeper collaboration between academia and industry.Fostering cooperation between academia and industry in video games.
Description
- The objective is to introduce participants to the TZEPIRC methodology, a structured approach to writing argumentative texts as scientific articles in the area of video games. The essential elements of the methodology are Title (T), Problem (Z), Approach (E), Purpose (P), Information (I) and Conclusions (C).
- In addition, the workshop will highlight how this methodology promotes collaboration to address complex challenges at the intersection of technology and creativity, within the scope of REDIVJ (International Network on Video Game Development and Production) and the IEEE Task Force on Gamification Research and Education.